
 Five Champ Cars
 Converted from the CART Precision Racing demo.
 The base models were the low detail ones from the game,
 they were enhanced to provide the high detail models here.
 Enhancements include paint repairs and added suspensions.

 High detail model statistics: (each)
  170 vertices
  144 faces/polygons
  4 small textures (64x64)

 Low detail model statistics: (each)
  101 vertices
  70 faces/polygons
  2 small textures (64x64)

 Use high detail models for close up, static, on-track objects.
 Use low detail models for off-track scenery and moving objects.

 Files:

 cprF1_1a.bin - car one, high detail.
 cprF1_1b.bin - car one, low detail.

 cprF1_2a.bin - car two, high detail.
 cprF1_2b.bin - car two, low detail.

 cprF1_3a.bin - car three, high detail.
 cprF1_3b.bin - car three, low detail.

 cprF1_4a.bin - car four, high detail.
 cprF1_4b.bin - car four, low detail.

 cprF1_5a.bin - car five, high detail.
 cprF1_5b.bin - car five, low detail.

 cprF1_P.bin - "p" for parked, five low detail cars lined up, without drivers.

 cprF1_R1.bin - "r" for racing, two low detail cars in a row, ideal for "moving".
 cprF1_R2.bin - "r" for racing, two other low detail cars in a row, ideal for "moving".
 cprF1_R3.bin - "r" for racing, three low detail cars in a row, ideal for "moving".
 cprF1_R4.bin - "r" for racing, five low detail cars in a row, ideal for "moving".


 - Wint