Custom Texture Add-ons for Voodoo Island (Main.pod)

These textures are intended to supplement the stock textures from
Voodoo Island (Main.pod).  The original track has no 45 degree straights,
45 degree turns, or road intersections.  These textures provide them.

I assume you have the Art and models already extracted from Main.pod or
you are using Sir James' zzMain.txx template file.
Please understand that these Add-on textures DO NOT have any of the properties
such as grip depth preset for them, you will have to do that separately.

To use these textures, simply unzip them into the your Traxx Art folder.
The following descriptions show the layout for positioning the texture files
in accordance with the Traxx convention developed by Guitar Bill, where the
first digit is the column, and the second digit is the row, starting at 00.

There are also corresponding Pattern Files in the 'Main Add Ons.txp' file.
The .txp file must be put into your Traxx directory, NOT the Art directory.
When you open the Traxx Patterns Box, click on the Open Folder Icon in the 
tool bar, and select Main Add Ons.txp, to access them.  I added some extra
rows of stock textures to the 45 degree turn patterns to make them square
so it would be easier to mirror and rotate them to get them to fit together.
Remember to use 'mirror AREA' and 'rotate AREA' when working with patterns.

The two-way intersections simply use half of the four way intersection.  The
four-way intersection of the 45 degree roads only uses a couple of different
textures from the 45 degree straight sections, so the descriptions come out 
funny.

45 degree straight
IS4S00  , IS4S10  , IS4S20

45 degree turn
This turn is a little awkward, some of the base stock texture is used 
to complete the pattern, so I assume you have that texture already. 
In this case when I refer to 'base' I mean IS8CR00 which is not 
included here, it will be in your art folder when you extract the Art
and Models from Voodoo Island (Main.pod), or if you are using Sir James
zzMain.txx template file.
base   , base   , IS4T20  , IS4T30 , IS4T40 
base   , IS4T11 , IS4T21  , IS4T31 , base 
IS4T02 , IS4T12 , IS4T22  , base   , base 
IS4T03 , IS4T13 , IS4T23  , base   , base  
IS4T04 , IS4T14 , base    , base   , base   
IS4T05 , IS4T15 , base    , base   , base

Straight Road Intersection
IS4IN00 , IS4IN10
IS4IN01 , IS4IN11

45 Degree Intersection
This track texture was so easy to work with, I was able to include
a 45 to 45 intersection with only 2 more textures added with the 
45 degree straight sections.  The assembly instructions look odd,
and require mirroring the 45 degree straight section textures.  
I have included a 45 Degree Straight (Mirrored) pattern to make it
a little easier to use.  Just lay the 45 Degree Straight sections,
then make a crossing road with the 45 Degree Straight (Mirrored) 
pattern.  The 4 squares where they overlap is right where the 45
Degree Intersection pattern will fit.  Using these three patterns,
you should end up with something like this.
IS4S00(M) , IS4S10(M) , IS4S20(M) , IS4S00    , IS4S10    , IS4S20
base      , IS4S00(M) , IS4500    , IS4S10    , IS4S20    , base
base      , IS4S00    , IS4S10    , IS4511    , IS4S20(M) , base
IS4S00    , IS4S10    , IS4S20    , ISRS00(M) , IS4S10(M) , ISRS20(M)


RAT_MIYH
miyh@writeme.com

